The first post is gonna be a long one, i am about half way through this huge stereoscopic presentation by Louis Marcoux, on the history, methodology and practical application of creating and using stereoscopic digital media.
The full video link on Area.
This article initally discusses the foundation of 3D viewing, followed by every "current" method of achieving these 3D viewing formats (including end user costs and practical production costings).
I am literally amazed at the quality and detail of this presentation.
This is then summed up with practical tutorials on creating camera rigs and render setting to best exploit the current 3D high we are suffering.
All rigs apply to 3d max users.
Thank you Louis
No comments:
Post a Comment