Friday 6 August 2010

V-Ray 2.0 sneak peek - shown at Siggraph 2010

Check out a few of the highlights from the Chaos Group User Event.

Post by Torgeir Holm from Chaos

The User Event was held on Thursday the 29th of July at the Los Angeles Conference Center. Among the things presented were V-Ray RT GPU, PDPlayer, V-Ray RT for Maya, Proxy workflow from Houdini to Maya, and a sneak preview of some of the features in V-Ray 2.0.




Video from the presentations will be available in cooperation with CGarchitect soon. For now here are some images shot at the presentation:



Rusko Ruskov demonstrated exporting cached simulations from Houdini, and converting these to animated V-Ray proxies for rendering in Maya.


Phoenix FD - Simulation in near realtime in viewport.


Phoenix FD - During a simulation the Max UI is still available, enabling real-time interation with objects as you move them around in your scene.


Phoenix FD - Simulating liquids


Phoenix FD - Liquid rendrered as a procedural surface in V-Ray.


Phoenix FD - Nuclear explosion - Lit with V-Ray dome light.


Phoenix FD - Lighting variations displayed in PDplayer.

Phoenix FD scheduled for release August 9th!


V-Ray RT GPU. Running on three GeForce 480 cards. Rendering at 5k resolution with interactive feedback was shown!


V-Ray RT in Maya. Beta starts August 16th!


V-Ray 2.0 sneak peek: Shademap Cache speeds up DOF and motion blur.


V-Ray 2.0 sneak peek: Physically correct dispersion support in the V-Ray material.


V-Ray 2.0 sneak peek: VRayDistanceTex. In many ways similar to VRayDirt, but calculated before the raytracing, so unlike VRayDirt this texture can be used to control displacement, fur length etc.


V-Ray 2.0 sneak peek: VRayDistanceTex. In many ways similar to VRayDirt, but calculated before the raytracing, so unlike VRayDirt this texture can be used to control displacement, fur length etc.


V-Ray 2.0 sneak peek: V-Ray Exposure Control. Lets you have the same exposure control as with the V-Ray Physical camera when using regular 3ds Max cameras or perspective/ortho views.


V-Ray 2.0 sneak peek: V-Ray Exposure Control. Lets you have the same exposure control as with the V-Ray Physical camera when using regular 3ds Max cameras or perspective/ortho views.


V-Ray 2.0 sneak peek: V-Ray Lens Effects - Bloom


V-Ray 2.0 sneak peek: V-Ray Lens Effects - Glare. Lens Effects can be correctly calculated based on your V-Ray camera lens setup.

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