Friday 6 August 2010

Wrapit || The automatic re-topology plugin - by Pixel hive

I have been watching the progression of Wrapit since its initial discussions years ago.

Finally, after years of perfecting and refinment it looks like Pixelhive is finally ready to ship!

The Wrapit 1.0 is currently being listed for £35 and is compatable across the 3d max board.

Here's the press release:

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Wrapit is a 3ds max tool for conforming meshes to other meshes. This lends itself to various scenarios such as retopologising high-res meshes like those created in Zbrush, Mudbox, 3d Scan data etc, and creating low poly proxies for situations where those are preferable, eg. collision detection, LODs etc.

Wrapit's strength lies in allowing you to use the full set of 3ds max's editable polygon tools, including the already great Graphite tools, whilst working on the surface of a target object. In that respect it’s it’s ease of use is second to none; you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit uses 3 different projection modes to conform the meshes; The super fast 'Closest Point','Vertex Normal' and 'Screen Space', each catering for specific projection needs.


But of course Wrapit does bring some additional tools to the table for 3ds max:
  • Relax Over Surface works just like normal relax, but slides your mesh over the surface of the High Poly target mesh. Here we see a cylinder projected onto an arm; the initial projection is uneven due to the contrasting mesh volumes, but relaxing helps even things out.

  • Extend Edge is used to automatically extend open edges over the surface of your high poly target object.

  • Branch Painting is used to quickly retopologise areas of your target mesh which are essentially cylindrical, things like arms, legs, fingers, horns, tusks, trunks, tentacles etc.

  • Strip Painting allows freehand or controlled placement of polygon strips to flesh out topology.

  • QuadGen automatically creates quad based meshes from existing high poly objects, and can even project uv coordinates and materials from those meshes onto your new geometry.



Check out the Gallery and testimonial sections to see how Wrapit has already been production proven, and is winning over the 3ds Max modellers.

Wrapit is a scripted plugin for 3dsmax 2009, 2010 or 2011.

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