I have booked the tickets for the 2 day event at the Bradford Media Museum:
Day 1 - 3D in Games & Interactive
Thursday 21st October 2010
Day 2 - 3D in TV & Film
Friday 22nd October 2010
Let me know if you will be there
Programme and line up
Day 1 of the programme is aimed at those working in games and interactive, whilst day 2 looks at 3D in film and TV production. Delegates are free to attend either or both days.
Lunch is included in the ticket price on both days.
**Please note that the programme and full list of speakers has yet to be finalised and is entirely subject to change**
DAY 2: FILM & TV
Chaired by Mike Gubbins, Film Analyst and Ex-Screen International Editor
09.30 – 10.00 Registration
10.00 – 10.05 Welcome
10.05 – 10.35 3D: An Introduction – Alexander Lentjes, 3-D Revolution Productions
10.35 – 11.25 Shooting 3D: Rigs & Kit – Richard Mills, On Sight
11.25 – 11.40 Coffee
11.40 – 12.35 An Introduction to 3D Work Flow and Post Production – Andy Shelley, On Sight & Angus Cameron, Vision 3
12.35 – 13.30 Lunch
13.30 – 14.30 3D: A Producer’s Perspective – (tbc)
14.30 – 15.00 3D – The VFX Perspective: Avatar case study, Framestore
15.00 – 15.15 Coffee
15.15 – 15.45 3DTV: Past, Present & Future – Neil Dodgson, University of Cambridge
15.45 – 16.45 Developing & Delivering Content for 3DTV – Vicki Betihavas, Nineteen Fifteen
16.45 – 17.00 Close
**Please note that the programme and full list of speakers has yet to be finalised and is entirely subject to change**
DAY 1: GAMES & INTERACTIVE
Chaired by Jamie Sefton, Game Republic
11.30 – 13.00 Registration
12.00 – 13.20 Lunch/Exhibition visits
13.20 – 13.30 Welcome – Introduction by Chair
13.30 – 14.15 3D: The Next Generation in Gaming – Mick Hocking, Sony
14.15 – 15.00 NVIDIA 3D Vision Session
15.00 – 15.30 Coffee break & Networking
15.30 – 16.15 Crytek: Crysis 2 in 3D – Francesco Carucci, EA
16.15 – 16.30 3D Research Technology – University of Huddersfield (TBC)
16.30 – 17.15 Panel: Is 3D the future of Gaming? Featuring Alex Wiltshire (Edge Magazine) & Alexander Taube (EA)
17.15 – 19.30 Refreshments & Networking
19.30 – 22.00 Avatar 3D IMAX Screening
Chaired by Jamie Sefton, Game Republic
11.30 – 13.00 Registration
12.00 – 13.20 Lunch/Exhibition visits
13.20 – 13.30 Welcome – Introduction by Chair
13.30 – 14.15 3D: The Next Generation in Gaming – Mick Hocking, Sony
14.15 – 15.00 NVIDIA 3D Vision Session
15.00 – 15.30 Coffee break & Networking
15.30 – 16.15 Crytek: Crysis 2 in 3D – Francesco Carucci, EA
16.15 – 16.30 3D Research Technology – University of Huddersfield (TBC)
16.30 – 17.15 Panel: Is 3D the future of Gaming? Featuring Alex Wiltshire (Edge Magazine) & Alexander Taube (EA)
17.15 – 19.30 Refreshments & Networking
19.30 – 22.00 Avatar 3D IMAX Screening
DAY 2: FILM & TV
Chaired by Mike Gubbins, Film Analyst and Ex-Screen International Editor
09.30 – 10.00 Registration
10.00 – 10.05 Welcome
10.05 – 10.35 3D: An Introduction – Alexander Lentjes, 3-D Revolution Productions
10.35 – 11.25 Shooting 3D: Rigs & Kit – Richard Mills, On Sight
11.25 – 11.40 Coffee
11.40 – 12.35 An Introduction to 3D Work Flow and Post Production – Andy Shelley, On Sight & Angus Cameron, Vision 3
12.35 – 13.30 Lunch
13.30 – 14.30 3D: A Producer’s Perspective – (tbc)
14.30 – 15.00 3D – The VFX Perspective: Avatar case study, Framestore
15.00 – 15.15 Coffee
15.15 – 15.45 3DTV: Past, Present & Future – Neil Dodgson, University of Cambridge
15.45 – 16.45 Developing & Delivering Content for 3DTV – Vicki Betihavas, Nineteen Fifteen
16.45 – 17.00 Close
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