I have just been reading about this project on CG society in response to the question
"What is a good production workflow for a CG project?"
I thought this was a good example of how a dedicated and incentivised team can deliver good work, on time and on budget. If afforded the right timescale to complete the project and the right team.
According to Jean-Sébastien Guillemette from Shed, the project took about 45 days to complete with a team of 13-14 people working on it.
- 1.5 weeks - character modelling
- 1 week - rigging
- 2 weeks - animating
- 2 weeks - texturing/materials and lighting rigs
Actually having looked through some of their other work, its clear they are proficient at these projects as they have created a complete series of them all within 2011!
Oh and they had Christmas covered too!
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