Showing posts with label start-up. Show all posts
Showing posts with label start-up. Show all posts
Thursday, 8 November 2012
Buyral - Professional Clicking
This Comedy Commercial spoof, for Buyral shows the positive ridiculousness of viral marketing and the attempt to control, market and quantify these phenomenon.
This spoof is actually really well done, followed up with a spoof site and spoof shopping carts! This really is commitment to the 'bit'.
video after break
Wednesday, 11 July 2012
SIGGRAPH 2012 : Emerging Technologies
As usual, here are the teaser videos for the Siggraph 2012 conference in August.
Looks to be some really interesting developments this year, can't wait!
SIGGRAPH Emerging Technologies presents adventurous robotic experiments, pre-production prototypes of glasses-free 3D displays, speculative plant-based interfaces, force-feedback haptic displays, and other futuristic systems, all available for hands-on interactions. Experience the latest systems before they become hot topics in mainstream media and blogs at SIGGRAPH 2012, 5-9 August in Los Angeles, California
Tuesday, 27 September 2011
Ifttt.com - coding without coding!
I have just set up some coded links with:
"if this then that.com" - ifttt.com
I love this site, its a really simple tasker-based site, that allows users to create links between the thousands of the sites and accounts we have online.
Things like:
Facebook > Dropbox
Where you can quickly set up a script to download any tagged photo of you and put it into your dropbox.
Weather > Email
Where the site will check for a particular state of weather on your favorite weather site, then email you when this is active, ie. If it starts raining!
"if this then that.com" - ifttt.com
I love this site, its a really simple tasker-based site, that allows users to create links between the thousands of the sites and accounts we have online.
Things like:
Facebook > Dropbox
Where you can quickly set up a script to download any tagged photo of you and put it into your dropbox.
Weather > Email
Where the site will check for a particular state of weather on your favorite weather site, then email you when this is active, ie. If it starts raining!
Wednesday, 7 September 2011
Techcrunch meltdown on Tuesday
So, I know it all dropped yesterday, but since I do read the Techcrunch blog and I blogged when they re-designed their site, I thought I would quickly mention the issues kicking off right now at the Techcrunch offices. Mike Arrington is leaving, or being kicked out to start CrunchFund or.... who knows?
And MG (one of the oldest and most respected Tech blogger at TC) went basically mental yesterday live on the TC blogs, it sounds like there are gonna be some major changes in the TC offices led by AOL and potentially a new leader at the top.
TC is one of the biggest blogs for Start-up and general tech news, I have seen companies made and destroyed by the posts on this site!
This is similar to what happened at Engadget a few months ago, when Joshua Topolsky, Nilay Patel, and Paul Miller left to start up "This is my next" and soon to be "The Verge"
We shall see how things 'fallout' over the next couple of days, but I think things are about to change at the top of TC, will it retain its feel, or are the glory days of posting full legal documents directly on the site over?
And MG (one of the oldest and most respected Tech blogger at TC) went basically mental yesterday live on the TC blogs, it sounds like there are gonna be some major changes in the TC offices led by AOL and potentially a new leader at the top.
TC is one of the biggest blogs for Start-up and general tech news, I have seen companies made and destroyed by the posts on this site!
This is similar to what happened at Engadget a few months ago, when Joshua Topolsky, Nilay Patel, and Paul Miller left to start up "This is my next" and soon to be "The Verge"
We shall see how things 'fallout' over the next couple of days, but I think things are about to change at the top of TC, will it retain its feel, or are the glory days of posting full legal documents directly on the site over?
Wednesday, 10 August 2011
Ask Jay - Entrepreneur advice
I found one of these on Techcrunch earlier today, and decided to create a page with all the video's attached. These are updated on a weekly basis (I think!).
Monday, 1 August 2011
So you wanna know the basics about apps?
Today’s smartphones are every bit as powerful as most hand-held gaming devices, however what is really driving mobile gaming forward is not just the hardware capability, it is the creativity of developers. What I mean is, developers who are not just looking at the iOS or Android devices as traditional gaming platforms, but rather also looking at who they might expect to play the games. The proliferation of smartphones and other non-gaming mobile devices (tablets, MP3 players, etc.) is opening up a huge new market for smart game developers, I’m going to profile 4 games which have figured out how to do this right.
I would not consider myself to be a gamer, and for the most part, the majority of smartphone owners would likely not categorize themselves as such either. I didn’t own a gameboy, nor have I owned any of the more recent mobile gaming platforms, but I do remember playing Tetris on a friend’s gameboy. What was (or is it) about Tetris that made this game so compelling? It’s simple, Tetris is an uncomplicated game, it presents a challenge no matter how good you are, and you don’t need hours at a time to play a game. When I look at the mobile games that are achieving huge success today, the same factors are present. Add in good design and you have the formula for success in the world of mobile gaming.
Angry Birds
If you haven’t heard of Angry Birds, you’ve likely been hiding under a rock. The game has had over 100 million downloads across the platforms.
The premise is simple, knock over the structures, eliminate the pigs and move on to the next level. Now when I say that anyone can play this game, there is no doubt in my mind that it’s true. This is not a gamer’s game (although I’m sure a hardcore gamer could have fun with it too). Angry birds provides a solid challenge, and if you get into all of the achievements and seeking out the Golden eggs, it can become quite involved, but it’s also very easy to load the app, complete a level and get back to work or whatever else you should be doing.
Compound this with the, what seems to be seasonal releases of updates and level packs, keeps this game consistently in or near the top spot of downloadable content or all the platforms.
This has been coupled with the advertorial version of the the game in RIO, this tweak to the game premise allows the developers, to partner with other media retailers and sell this game into a completely new market.
Again, extremely simple, all you have to do is tilt your phone from side to side. Of course when you talk about it like this, it seems much to simple, but somehow this game provides enough challenge to get you addicted. Over and over again you start from zero and try to beat that most recent high score. When you get bored of one background or design view, switch it up to something new.
This game again, has been sold or "ripped" through to other game titles thousands of times from various other games and media developers - notedly in the Hop the movie game accompaniment.
Fruit Ninja was the first game that I encountered which had Game Center enabled. I’d played Open Feint games before, but had never stepped out and tried multiplayer, partly because the whole idea is rather intimidating, but not with Fruit Ninja. You only need a couple minutes and a WIFI connection to play against a friend or a total stranger. Brilliantly simple, superbly enjoyable.
Cut The Rope, like the other games above, offers a single screen of activity at a time. There isn’t a complex world to navigate, simply sit down for a few minutes, play a few levels and then turn it off again. Each level becomes progressively more challenging as new elements are added to the mix, but it’s still just as simple as getting the candy in the monster’s mouth.
As smartphones continue to increase in popularity, the market for mobile gaming continues to grow, but this is not the traditional gaming market. It is a market that includes moms and dads (and their kids who need entertaining), it is business people with a few minutes to kill, it’s teenagers who aren’t necessarily into full-on gaming. There is of course still a market for hardcore gamers in the mobile space, but as the examples above illustrate, the games that are achieving the greatest success in this emerging space are simple, can be played for minutes at a time (not hours), and appeal to a diverse group of people. Couple this with the "relative" ease in which one can develop for this platform, it allows the game designers and developers to release their own titles under the indie developers mantel.
Via Click.to
I would not consider myself to be a gamer, and for the most part, the majority of smartphone owners would likely not categorize themselves as such either. I didn’t own a gameboy, nor have I owned any of the more recent mobile gaming platforms, but I do remember playing Tetris on a friend’s gameboy. What was (or is it) about Tetris that made this game so compelling? It’s simple, Tetris is an uncomplicated game, it presents a challenge no matter how good you are, and you don’t need hours at a time to play a game. When I look at the mobile games that are achieving huge success today, the same factors are present. Add in good design and you have the formula for success in the world of mobile gaming.
Angry Birds
If you haven’t heard of Angry Birds, you’ve likely been hiding under a rock. The game has had over 100 million downloads across the platforms.
The premise is simple, knock over the structures, eliminate the pigs and move on to the next level. Now when I say that anyone can play this game, there is no doubt in my mind that it’s true. This is not a gamer’s game (although I’m sure a hardcore gamer could have fun with it too). Angry birds provides a solid challenge, and if you get into all of the achievements and seeking out the Golden eggs, it can become quite involved, but it’s also very easy to load the app, complete a level and get back to work or whatever else you should be doing.
Compound this with the, what seems to be seasonal releases of updates and level packs, keeps this game consistently in or near the top spot of downloadable content or all the platforms.
This has been coupled with the advertorial version of the the game in RIO, this tweak to the game premise allows the developers, to partner with other media retailers and sell this game into a completely new market.
Doodle Jump
Perhaps the first major gaming success, at least when it comes to previously unknown developers, Doodle jump is an example of not only a great game concept, but good integration of sharing features.Again, extremely simple, all you have to do is tilt your phone from side to side. Of course when you talk about it like this, it seems much to simple, but somehow this game provides enough challenge to get you addicted. Over and over again you start from zero and try to beat that most recent high score. When you get bored of one background or design view, switch it up to something new.
This game again, has been sold or "ripped" through to other game titles thousands of times from various other games and media developers - notedly in the Hop the movie game accompaniment.
Fruit Ninja
Slicing and Dicing fruit has never been this much fun, and the best part, you don’t have to do it alone.Fruit Ninja was the first game that I encountered which had Game Center enabled. I’d played Open Feint games before, but had never stepped out and tried multiplayer, partly because the whole idea is rather intimidating, but not with Fruit Ninja. You only need a couple minutes and a WIFI connection to play against a friend or a total stranger. Brilliantly simple, superbly enjoyable.
Cut The Rope
It’s a beautifully designed app, provides a good challenge, but isn’t difficult to learn.Cut The Rope, like the other games above, offers a single screen of activity at a time. There isn’t a complex world to navigate, simply sit down for a few minutes, play a few levels and then turn it off again. Each level becomes progressively more challenging as new elements are added to the mix, but it’s still just as simple as getting the candy in the monster’s mouth.
As smartphones continue to increase in popularity, the market for mobile gaming continues to grow, but this is not the traditional gaming market. It is a market that includes moms and dads (and their kids who need entertaining), it is business people with a few minutes to kill, it’s teenagers who aren’t necessarily into full-on gaming. There is of course still a market for hardcore gamers in the mobile space, but as the examples above illustrate, the games that are achieving the greatest success in this emerging space are simple, can be played for minutes at a time (not hours), and appeal to a diverse group of people. Couple this with the "relative" ease in which one can develop for this platform, it allows the game designers and developers to release their own titles under the indie developers mantel.
Via Click.to
Wednesday, 27 July 2011
What happens every 60 seconds in tech?
found this on GO-Globe.com - its quite interesting the numbers we are looking at here for this, and yet will be completely irreverent and woefully out of date in just 6 months!
The pace of our industry is incredible. Billion dollar valuations in 3 years, and bust in 3 more!
The pace of our industry is incredible. Billion dollar valuations in 3 years, and bust in 3 more!
Thursday, 14 July 2011
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